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Holy Lands is now the FREE Christian RPG

In preparation for the 3rd Edition of the Holy Lands Christian RPG, the Light Edition Game Manuals are available FREE. [ THIS IS NOT AN ONLINE GAME ]

You still need a set of gaming dice and some friends to play with, but now you can get the Light Edition GAME MANUALS in PDF Format... FREE!:
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What is Holy Lands?
Holy Lands is THE Christian RPG (role-playing game)! It’s the medieval pen-and-paper adventure game that puts your character against the demons, devils, and sorcerers who want to destroy the medieval church. You must use your character’s prowess, wits, and faith to fight the evil enemies of God and the enemies of the medieval kingdoms. Are you up for the challenge? Find out in this smart and fast-paced game of faith and adventure!

 

The Holy Lands Community!
Looking for Holy Lands Character Sheets, adventure ideas, and a ton of other Holy Lands resources? Check out the Holy Lands Community where you have access to fun polls, member databases, links to online Holy Lands games and much more. More than that, it is an email-based program that allows users to retrieve and discuss topics right from their email program!

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More Information About Holy Lands

Topics
Raves and Reviews
About Holy Lands RPG
FAQ's (Frequently Asked Questions)
Key Elements of the Light Edition
View Demo

Raves and Reviews

Official Review by Tom Vasel, a renowned board game enthusiast and critic

Official Review from Christ Centered Game Reviews

 

ChaddBoxx from the Holy Lands Community writes:
"Kudos to Faith Quest Games for integrity!! There is no telling how many people you have helped to get closer to God, or to come to God by providing this setting for us. We are told to boast in God, so I am boasting that He has provided us with an awesome game through you and your efforts. Thank you so much for providing a game that I can bring my son up with and pass on to him my love for role-playing. After becoming closer in my walk with God, I thought my role-playing days were done. Not anymore!!!"

Fraydeimos from the Discussion Page writes:
"Bravo, I just finished reading Holy Lands Light Edition and it is very well put together. Much less material makes things easier to find and will speed up and simplify game play. Light Edition is so well written that it has streamlined Holy Lands without taking away the "reality" feeling that goes hand in hand with good RPG's. Congrat's on a job well done."

Bellock from Santa Monica, CA writes:
"Yes...It is perfect.  This Light Edition is awesome.  While reading over the tight 75 page edited version, ideas came pouring in. What this has done has cleared up a bunch of clouds around my eyes about what the game is about. You have pretty much said, "Here are the pages that are essential to playing. Now, put those reference pages aside and just play." It's great, so clear and easy. The Second Edition, while necessary, is a bit overwhelming; it will and can always be the Holy Lands lexicon. But while reading the Light Edition, ideas just kept coming because so much of my brain space was cleared up from not having to think about, "OK, which page are the weapons on, and the pluses for a natural 20 on an Advantage Roll are..." Instead, I thought of the shape and color of the castles, the grey-scale of the clouds outside, and the fog horn that just sounded offshore (thanks to that sweet cover).  I want to play a Martialist."

B. Cozad from the Holy Lands Community writes:
"Hey guys, as a former D&D player I can tell you this is the best alternative to D&D available. I quit D&D 15 years ago but I continued to role-play. I would play games that had no occult element in them and avoided any new age theology and so forth. But this meant that I could not play many fantasy-style games because magic and the occult are so much integrated into most systems. ...So when I discovered Holy Lands last year, it was a sigh of relief. Here is a Fantasy game that you can play without fear of being led down a dark road or of the other players wanting to play evil assassins or sorcerers and worshipping pagan gods. The imagery is clean, crisp and detailed. As an artist myself that is important. And as they say themselves on the official website, you can play the game as a ministry or just for entertainment. ...The rules are quick and simple. The character generation well done. ...On the whole, I would put this game up against any of the established or popular games out there and play it before any of them."

DiceClown from the Holy Lands Community writes:
"...the move to create the Light edition was a good one. The Holylands RPG in general is well made with solid mechanics... Don't mistake the term "made easier" to mean compromise of detail. It has plenty of detail and the mechanics are smoother and game play is faster paced... The Light Edition is the final product of quality testing, re-thinking, re-writing and vision. Way thumbs up for me! If you have not yet purchased the Light Edition you will not be disappointed, check it out for yourself!"

Chris Hopler from Schenectady, NY writes:
"This is a great way for new Christian gamers to get into RPG's in that it gives fairly basic rules with a good amount of flexibility to handle most gaming situations.  The Adventure Pack idea is good for new Racs to get their feet wet in running a game... I still think it is the best dedicated Christian RPG on the market."

Aaron Siddall from Aaron Siddall Illustration writes:
"After having received your books and looked through them, I want to say that I am indeed impressed. This game is well thought out, with a stable and interesting system, coupled with an easy-to-read text and a well thought out and imaginative premise and storyline."

Chad C. from Stilwell, OK writes:
"Holy Lands Light Edition ranks near the top of all RPG's that I have played. It has a "real" feel to it and is easy to understand. The manual is so well written that game play can begin within a few hours of receiving it. More importantly, it is Christian based and a game I can have a good time with, whether playing with strangers, friends, and even my own children. I will not spend my time, which is precious not only to me but to my family also, on a game of lesser caliber. Thanks for creating the type of game that I can both enjoy with my family while teaching Christian virtues to my children at the same time. There are few game systems out there that can provide both at the level at which this performs."

Bryant Stone, Without Wax from the Holy Lands Community writes:
"Thank you very much for making Holy Lands. It's a great game and I have grown to trust God much more since I've begun playing.  My character's maximum Faith increases each time I Rac for someone and I find out how God has come through for them in a situation.  Me, the Rac, who designed all of it is still surprised just because I roll the die and find out that God intervened, and I have a great time focusing on how God would play the part of His character in saving the PCs." ... "Seriously, I think my head would explode if I [had to pick one thing that I like best about Holy Lands]. It's my first RPG and I absolutely love the mechanics but I also really enjoy the fact it's Christian-themed. Again I love the different Miracles for my Saint and reading the other type Miracles is a blast. The Adventure Packs are wicked...well, ummm...they're not really wicked in the moral sense...but you get my drift! :D"

 

About Holy Lands RPG

   The distinctions between Holy Lands and other RPG's (role-playing games) are its keys to excellence. First of all, Holy Lands stands alone because "real" Christianity is the fundamental faith of the character, not some allegorical fantasy faith in a polytheistic (multi-god) world.  The character believes in, proclaims, and fights for God the Father, Jesus Christ, and the "real" message of eternal salvation.  Next, the challenges the characters face are based on high-fantasy evils (demons, sorcery, and dangerous rogues) that have a primary mission of destroying the Church and Christians.  It raises the story to an epic level where evil fights for tyrannical dominance and good (the Christians) oppose these forces with might and Miracles to create and maintain peace.

    Although the setting is medieval Europe to bring God and Christianity "into the game," Holy Lands imposes two unique twists that bring the game "out of the box" of stereotypical history.  First, it fuses the exploratory freedoms of a fantasy world with historic (natural and political) dynamics.  Therefore, your character can travel through the "miles of infested caves" of say the German Alps and "across the dangerous plains" of France to the fictional western harbor city of "Corodell," for example.  In this way, you're only as limited to history as you desire for geographic exploration and adventure.

    The other unique twist in Holy Lands is that it suggests a more "ideal" Christianity dominates as the characters' faith.  By this, the game suggests that the virtues of both the modern and historic faith make up the setting for the Christian "religion."  Since there was one Church historically, Holy Lands blends this system of hierarchy with the more virtuous strengths of today's Christianity that emphasize each of us must have a strong relationship with God.  Therefore, clergy have more of a responsibility of service to the people of a community, where the religious leaders have more of a political authority than a spiritual dominance, and people are saved by their profession of faith - not by their service to the religious.

    Another important aspect of Holy Lands is that it deals directly with the Biblical principles of sorcery, selfish gain, and cruelty being evil.  Where other games encourage the characters to use magic and undiscriminating violence whenever possible, Holy Lands separates these as the fruits of those devoted to furthering evil.  It emphasizes that human life (even those devoted to furthering evil) is to be protected and saved eternally at any cost, and violence to mankind should only result when all other efforts at peace have failed.  Contrary to other RPG's, Holy Lands rewards respect, charity, and Christian apologetics from characters to their fellow men and women.  Furthermore, in Holy Lands, the supernaturally evil (demons) are plentiful, and offer a "channel" for allowing the skillful combat that has become commonplace in RPG's these days to take place.

    The bottom line is that Holy Lands is a Christian role-playing game.  The uncompromised Christian elements of the game masterfully combined with fantasy wonder make it stand head-and-shoulders above its competitors.  With a clear position, a clear message, and a clear conscience, Holy Lands remains an icon for Christian adventurers everywhere.  From temptation to Miracles to preaching to destroying evil, this game is the answer for Christian gamers who need a higher level than the other games offer out there.

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Frequently Asked Questions

Why the Dark Ages as a Setting?
    Since Holy Lands is an alternative to the fantasy RPG's of the world, the Middle Ages is the perfect setting to bring myths, legends, and other elements of wonder to life, including ancient dragons, great kings, brave knights, mysterious castles, burly dwarfs, evil giants, and countless other beings of fantasy.

What About the Terrible Tragedies of the Medieval Times?
    Holy Lands
is not a vehicle to reenact the tragedies of the Medieval Church in any way.  The historical Dark Ages were a very turbulent time for humanity, and many awful deeds were carried out "in the name of God" from several religions.  As stated above, the Middle Ages is a perfect setting for fantastic adventure, not for power-laden persecution. 

    Historically, one Church was the primary, dominant Christian power until well after the Middle Ages, which spans the setting for Holy Lands.  Nevertheless, Holy Lands is designed for interdenominational entertainment to use the fantasy elements of the Middle Ages, not necessarily the historic elements.  Though some name designators are used to keep some aspects in historic perspective (such as Bishop So-n-so or Father So-n-so), the idea of Holy Lands is to only represent a very holy time for the Christian Church.  Holy Lands eloquently combines the essentials of high fantasy with the most constructive fundamentals of the modern and medieval Christian Church, all in a historic setting.

What About the Politics of the Middle Ages?
    As stated above, Holy Lands incorporates modern Christian fundamentals and historic settings with the wonders of high fantasy.  The politics and political structure of the different lands are as different as the rulers of the lands themselves.  Some are noble and orderly, where others are evil and unstable; but most are somewhere in between.  This includes both Christian and non-Christian lands and rulers.  In any event, Holy Lands stresses that murder and cruelty to any human by a character is forbidden, regardless of religion, social class, or any other factor (a stark contrast to the actual Middle Ages and secular RPG’s, but a key principle nonetheless).  It is always important for the player’s character to do right regardless of what other people do or expect.

Can You Play other Character Races in Holy Lands, such as Dwarves, Elves, etc.?
    Currently, Holy Lands characters can only be of some form of the human race since PEOPLE were created in the image of God with a soul for eternal redemption.  Having said that, there are gnome, dwarf, and giant “forms” of the human race, all of which are human but take on drastically different physical shapes and sizes than the average human.  Most other races are considered to be a Demi-Race, which is a half-human half-demon race of beings, including elves, trolls, goblins, etc.  Though individuals of a Demi-Race can be morally good (extremely rare and shunned by their fellow clansmen), overall, they are corrupted, soulless, and non-redeemable beings with a fundamentally cruel and untrustworthy nature. 

Can I ONLY play a Christian Character?
    Of course.  Your character’s job is to protect the Church from evil demons, sorcerers, and non-Christian invaders, all while you do your best to convert unbelievers and seek after adventure.  Aside from not murdering and committing acts of cruelty, you can play your character as “Christian” as you feel is appropriate.  Remember, the primary function of Holy Lands is entertainment (yes, Christian entertainment, but entertainment nonetheless), and you can therefore incorporate as much or as little preaching, prayer, and ministry as you feel is acceptable to God.  Holy Lands is very flexible for pure entertainment or as a ministry to unbelievers.

Do Characters Gain Levels?
    Yes.  Holy Lands characters grow in levels by doing good and fighting evil.  Holy Lands uses a d20-based system for performing Skills and for Combat.  Accomplishing tasks and defeating demons earn the character Experience points, which contribute to the advancement of levels, and in turn make accomplishing tasks and defeating demons easier.

How many people, minimum/maximum can play Holy lands?
    Holy Lands is very flexible in terms of number of players. In fact, it is able to handle as many players as you can handle. People have played campaigns with 15+ players at a time, but those games can be extremely trying on one's patience (it’s hard to keep the game going with that many people). An ideal group would be about 3-5 players plus the Rac (storyteller/game master).  Nevertheless, some great games were played with just a Rac and a close friend. So, in short, you can play with a minimum of 2 players and we would recommend a maximum of 6.

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Key Elements of the Light Edition

    The Light Edition of Holy Lands was designed with RPG gamers like you in mind!  It has what's become known as "sit-down-and-play" functionality with all the quality and realism you expect.  Rather than reading a volume of text and studying charts and tables just to get a game together, the Light Edition lets you get right to gamin'!  The compact, easy-to-read text gives you only the most valuable information needed to play a Holy Lands adventure in the least amount of time.  But don't worry, we compromised NOTHING!  With 8 Character Classes, tons of Holy Items, and plenty of Miracles, you have everything you need for great adventure with nothing complicated to bog down game play. 

    The Light Edition includes the Devil Hunter's manual with all the information you need to create and play a Devil Hunter character.  And of course, the Devil Hunter Character Class would not be complete without 35 of the deadliest demons that plague the Holy Lands, which are in much need of slaying!  But take heed, the fight is long and very dangerous, and few live long enough to bear the glory of truly earning the name of a DEVIL HUNTER.  Can you?

    Let the Quality of the game speak for itself.  From character creation to adventuring, players soon see why Holy Lands is well-placed in the top of its class!  Don't take our word for it, see what other gamers are saying about Holy Lands in the Reviews above, or download it, and see for yourself!

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